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	        <center><img src="data/pics/tongue.png"  name="Tongue" align="middle">

		<h3>Mesh generation</h3></center>

		<div id="orangeText">Preliminary note:</div>

		<p align="left">
			This scene is based on the component MeshTetraStuffing to generate from a surface mesh a tetrahedral mesh. Note that this can also be done using the CGAL plugin (which you would need to compile).
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		<div id="orangeText">Description:</div>

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			This scene is not a simulation, it only generates a volumetric mesh from a surfacic mesh. 
			Unlike surfacic meshes, volumetric meshes represent the interior volume of an object. 
			The goal is to create this mesh and export it as a VTK file to use it later in another simulation.
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		<div id="orangeText">Key points:</div>

		<ul>
			<li>Loading of the surfacic mesh with the <b>Mesh</b> component.</li>
			<li>The <b>MeshTetraStuffing</b> component generates the interior volume geometry from the surfacic mesh.</li>
			<li>We build a mesh from the generated geometry in a second <b>Mesh</b> component.</li>
			<li>We export the mesh as a VTK file with the <b>VTKExporter</b> component.</li>
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		<div id="orangeText">Note:</div>

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			The <b>MeshTetraStuffing</b> component needs some crucial parameters to generate good quality meshes.
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		<center><h3><a href="dentalSurgery_07.scn">Back</a></center></h3>

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